    <lights>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 2"/>
        </states>
        <beaconLights>
            <beaconLight node="0>5|19" filename="RKL.xml"/>
            <beaconLight node="0>5|20" filename="RKL.xml"/>
        </beaconLights>
        <realLights>
            <low>
                <light node="frontLightLow" lightTypes="0" excludedLightTypes="3"/>
                <light node="highBeamLow" lightTypes="2"/>
            </low>
            <high>
                <light node="frontLightHigh" lightTypes="0" excludedLightTypes="3"/>
                <light node="frontLightHigh1" lightTypes="0" excludedLightTypes="3"/>
                <light node="highBeamHigh" lightTypes="2"/>
                <light node="highBeamHigh1" lightTypes="2"/>
                <light node="backLightsHigh" lightTypes="0"/>
                <light node="backLightsHigh1" lightTypes="0"/>
                <light node="frontLightHigh2" lightTypes="2"/>
                <light node="frontLightHigh3" lightTypes="2"/>
                <brakeLight node="backLightsHigh"/>
                <brakeLight node="backLightsHigh"/>
                <turnLightLeft node="turnLightLeftFront"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightFront"/>
                <turnLightRight node="turnLightRightBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <reverseLight node="reverseLight"/>
                <reverseLight node="reverseLight1"/>
            </high>
        </realLights>
        <defaultLights>
            <defaultLight shaderNode="frontlightStatic" lightTypes="0 3"/>
            <defaultLight shaderNode="frontlightStatic1" lightTypes="0 3"/>
            <defaultLight shaderNode="frontlightStatic2" lightTypes="2"/>
            <defaultLight shaderNode="frontlightStatic3" lightTypes="2"/>
            <defaultLight shaderNode="frontlightStatic4" lightTypes="2"/>
            <defaultLight shaderNode="frontlightStatic5" lightTypes="2"/>
            <defaultLight shaderNode="frontlightStatic6" lightTypes="0"/>
            <defaultLight shaderNode="frontlightStatic7" lightTypes="0"/>
            <defaultLight shaderNode="frontlightStatic8" lightTypes="0"/>
            <defaultLight shaderNode="frontlightStatic9" lightTypes="0"/>
            <defaultLight shaderNode="frontlightStatic10" lightTypes="0"/>
            <defaultLight shaderNode="frontlightStatic11" lightTypes="0"/>
            <defaultLight shaderNode="frontlightStatic12" lightTypes="2"/>
            <defaultLight shaderNode="backlightsHighStaticLeft" lightTypes="0"/>
            <defaultLight shaderNode="backlightsHighStaticRight" lightTypes="0"/>
            <defaultLight shaderNode="brakelightStaticleft"/>
            <defaultLight shaderNode="brakelightStaticRight"/>
        </defaultLights>
        <turnLights>
            <turnLightLeft shaderNode="turnlightFrontLeftStatic"/>
            <turnLightLeft shaderNode="turnlightFrontLeftStatic1"/>
            <turnLightLeft shaderNode="turnlightBackLeftStatic"/>
            <turnLightRight shaderNode="turnlightFrontRightStatic"/>
            <turnLightRight shaderNode="turnlightFrontRightStatic2"/>
            <turnLightRight shaderNode="turnlightBackRightStatic"/>
        </turnLights>
        <brakeLights>
            <brakeLight shaderNode="brakelightStaticleft"/>
            <brakeLight shaderNode="brakelightStaticRight"/>
        </brakeLights>
        <reverseLights>
            <reverseLight shaderNode="reverseLightStaticLeft"/>
            <reverseLight shaderNode="reverselightStaticright"/>
        </reverseLights>
        <sounds>
            <switchLight template="SWITCH_01" linkNode="0>"/>
            <turnLight template="SWITCH_TURNLIGHT" linkNode="0>"/>
        </sounds>
    </lights>








    <i3dMappings>
        <i3dMapping id="turnlightFrontLeftStatic" node="0>5|0|6|0"/>
        <i3dMapping id="turnlightFrontRightStatic" node="0>5|0|7|0"/>
        <i3dMapping id="frontlightStatic" node="0>5|0|0|0"/>
        <i3dMapping id="frontlightStatic1" node="0>5|0|1|0"/>
        <i3dMapping id="frontlightStatic2" node="0>5|0|2|0"/>
        <i3dMapping id="frontlightStatic3" node="0>5|0|3|0"/>
        <i3dMapping id="frontlightStatic4" node="0>5|0|4|0"/>
        <i3dMapping id="frontlightStatic5" node="0>5|0|5|0"/>
        <i3dMapping id="frontlightStatic6" node="0>5|0|10|0"/>
        <i3dMapping id="frontlightStatic7" node="0>5|0|11|0"/>
        <i3dMapping id="frontlightStatic8" node="0>5|0|12|0"/>
        <i3dMapping id="frontlightStatic9" node="0>5|0|13|0"/>
        <i3dMapping id="frontlightStatic10" node="0>5|0|14|0"/>
        <i3dMapping id="frontlightStatic11" node="0>5|0|15|0"/>
<i3dMapping id="frontlightStatic12" node="0>5|0|16|0"/>
        <i3dMapping id="turnLightLeftFront" node="0>5|5|0"/>
        <i3dMapping id="turnLightRightFront" node="0>5|5|1"/>
        <i3dMapping id="turnlightBackRightStatic" node="0>5|0|9|2"/>
        <i3dMapping id="turnlightBackLeftStatic" node="0>5|0|8|2"/>
        <i3dMapping id="turnLightLeftBack" node="0>5|6|0"/>
<i3dMapping id="turnlightFrontLeftStatic1" node="0>5|0|17|0"/>
        <i3dMapping id="turnLightRightBack" node="0>5|6|1"/>
<i3dMapping id="turnlightFrontRightStatic2" node="0>5|0|18|0"/>
        <i3dMapping id="backLightsHigh" node="0>5|4|0"/>
        <i3dMapping id="backLightsHigh1" node="0>5|4|0|0"/>
        <i3dMapping id="backlightsHighStaticRight" node="0>5|0|9|4"/>
        <i3dMapping id="backlightsHighStaticLeft" node="0>5|0|8|4"/>
        <i3dMapping id="brakelightStaticleft" node="0>5|0|8|5"/>
        <i3dMapping id="brakelightStaticRight" node="0>5|0|9|5"/>
        <i3dMapping id="reverseLight1" node="0>5|7|1"/>
        <i3dMapping id="reverseLight" node="0>5|7|0"/>
        <i3dMapping id="reverselightStaticright" node="0>5|0|9|3"/>
        <i3dMapping id="reverseLightStaticLeft" node="0>5|0|8|3"/>
        <i3dMapping id="frontLightLow" node="0>5|3|0"/>
        <i3dMapping id="highBeamLow" node="0>5|3|1"/>
        <i3dMapping id="frontLightHigh" node="0>5|3|2"/>
        <i3dMapping id="frontLightHigh1" node="0>5|3|2|0"/>
        <i3dMapping id="frontLightHigh2" node="0>5|3|4"/>
        <i3dMapping id="frontLightHigh3" node="0>5|3|4|0"/>
        <i3dMapping id="highBeamHigh" node="0>5|3|3"/>
        <i3dMapping id="highBeamHigh1" node="0>5|3|3|0"/>
    </i3dMappings>